*** Quests And Events ***
- Sathir's Tomb (Raids) - Pets will no longer attempt to open or close the hallway doors in the tomb.
- Drusella's Vault - Implemented some mechanics changes and bug fixes:
- - Fixed a bug that caused the oozes to change targets every 5 seconds. They will now switch targets if their previous target is dead or otherwise gone or when 30s have passed since they started chasing that person.
- - Oozes now show the name of the person they are chasing as their alt name.
- - Oozes will prefer not to chase tanks or healers unless there are few other choices.
- - NPCs lose the ability to summon while they are inside Drusella's aura.
- - Fixed the bug where Tomb Rot would be applied after Drusella's Vault was successfully completed and The Sathir Line had not yet been started.
- - Increased the number of characters required in the room to trigger the raid.
- - The Whirlwind Slash cast by the animated bladestorms should now sync up better with the warning aura disappearing.
- Drusella's Vault - Implemented some tuning changes:
- - Decreased the max speed of deathslime goos slightly.
- - Increased the spawn interval of deathslime goos by 50%.
- - Increased the damage that the globs of goo take from ice spells by 15%.
- - Decreased the health of the globs of goo by 15%.
- - Decreased damage inflicted by Caustic Ooze by 25%.
Changes to Druzella's vault
Moderator: Officers
- Tenstone
- Bus stop rookie
- Posts: 81
- Joined: Sun Jul 05, 2015 6:22 pm
- Location: Eastern Oregon
Changes to Druzella's vault
- jasix
- Warriors at work!
- Posts: 1217
- Joined: Fri Feb 04, 2011 8:41 pm
Re: Changes to Druzella's vault
I can solo this now
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- Cookie Monster
- Posts: 138
- Joined: Sun May 28, 2017 10:02 pm
Re: Changes to Druzella's vault
UM. WOW