Call of the Forsaken [Tier 1A]
Call of the Forsaken – Tier 1A Defeated
Inverse Logic has successfully completed all four raid events from Tier 1A of Call of the Forsaken on the expansion’s release day. These four raid events comprise the first half of the first tier of content in EverQuest’s 20th expansion. We are the 3rd guild in all of EverQuest to defeat these raid events, and I’d like to congratulate all of my fellow guildmates on a job well done.
Many of EverQuest’s long-term subscribers are undoubtedly accustomed to a larger amount of content being available upon an expansion’s release. The new (staggered) release model for the game’s content deployment is certainly a radical change from its longstanding norm. The overall progression timeline in Call of the Forsaken, as well as in Rain of Fear, resembles a series of quick sprints rather than a lengthy marathon.
The four raid events included with Call of the Forsaken’s initial release are quite different from one another in style. Each challenge reinforces different raiding techniques, be it following spontaneous directions (emotes), high population enemy control, or proper debuff management and removal. The raids are well done for an introductory tier to a new expansion and hopefully Tier 1B will be released within a few months.
Lastly, I’d like to mention that we are still improving and refining our brand new website. In the near future we will have video streams of live raids available, with the possibility of new raid montage videos as well. Though it was never formally updated on the website, we defeated all three Tier 4 raids from the Heart of Fear patch on their release day back in July.
If you are interesetd in joining us, we are always on the lookout for exceptional players. We raid 3 nights a week and you can read more about applying to us from the link at the top of the page.
Rain of Fear [Tier 2]
Rain of Fear – Tier 2 Defeated on Dec. 16, 2012
We have completed ALL 25 raid events in Rain of Fear and are the 3rd guild gamewide (1st guild on Luclin-Stromm) to do so. It has been both fun and refreshing to have so many raid events available in this expansion. Despite only raiding 3 nights a week and having to devote 2 of our raid nights to backflagging in order to move forward into new raids, I’d say that we did very well this expansion.
Most of the 25 raid events in Rain of Fear are easy, but a few stand out as being appropriately tuned challenges. Vulak’Aerr and Xorbb #3: The Return of King Xorbb are the two most enjoyable challenges (and each is quite rewarding as well). Those raids, as well as Breeding Grounds: A Feast for Zalikor, top my list as the most enjoyable and well designed events of Rain of Fear.
It was very nice to be able to raid North Temple of Veeshan again. Those of us that raided that zone in it’s original incarnation have many fond memories of the raids that we participated in from that era. Being able to experience it again was a nice bonus for many of us. The implementation of the Rain of Fear version of Temple of Veeshan is done well also. Keeping it as its own activity and disconnected from progression can allow any raid force access to the zone, and doesn’t attempt to alter the original lore of the zone in some way to accomodate the main storyline of Rain of Fear. Hopefully we will see more zones receive similar treatment and offered as bonus raids in this manner in the future.
In closing, I’d like to say that it’s rare to be a part of a team that works so well together as the raiders in this guild do. Having 54 people together trying to accomoplish the same goal is never a simple situation. Fortunately we are blessed with a roster of not just players, but people who are very motivated to pursue the guild’s goals as efficiently as possible. We may only raid 3 nights a week, but we choose to spend that time being productive. I’ve never been a part of a team that can adapt to change and continue to evolve in a way that this guild does.
I would define successful raiding as performing and progressing in such a manner, that when reflected back upon in the future, one still feels that the results of their efforts were undoubtedly the absolute best they could do. I’d say we accomplished that in our completion of Rain of Fear.
Inverse Logic – Destroyers of Xorbb
Corrupted Temple of Veeshan Defeated
Corrupted Temple of Veeshan – Cleared on Dec. 5, 2012
We took a detour to the Rain of Fear version of Temple of Veeshan and managed a #2 gamewide clearing of the zone. Vulak’Aerr himself was a lot of fun, and it was nice to revisit raid content that many of us enjoyed so much when it was originally introduced.
We’ve also been raiding Rain of Fear’s Tier 2 raids as well and are currently 1 raid shy of gaining access to the expansion’s final raid zone.
If you’re interested in applying to join our raid force, we raid 3 nights a week (Tue/Thur/Sun) and are currently recruiting with an emphasis on Bards, Clerics, Rogues, and Wizards – although exceptional applicants of any class will of course always be considered.
Rain of Fear [Tier 1]
Rain of Fear – Tier 1 Defeated on Nov. 29, 2012
We have started Rain of Fear just where we left off in Veil of Alaris and managed to clear the first tier of raids completely in our first night of raids. Not too bad for a guild that raids only 3 nights a week.
We’re currently recruiting with an emphasis on Bards, Clerics, Rogues, and Wizards – although exceptional applicants of any class will of course always be considered.
Veil of Alaris – EXPANSION CLEARED
Veil of Alaris – EXPANSION CLEARED on Apr. 12, 2012
Inverse Logic has defeated all raid content in Veil of Alaris and completed the expansion. Just shy of 5 months after its release we completed the final event of Veil of Alaris as the 1st guild on our server and the 7th guild gamewide to do so. As a guild that raids only 3 nights a week (and always has) I couldn’t be more proud of the raiders here. We have some very dedicated, patient, and skilled players that make up our roster and the completion of this latest expansion is certainly a huge accomplishment for us.
Along the way we found raids that were noticeably more challening than those in recent expansions preceding VoA. Tier 3 was the first time we met a notable challenge and we wasted no time in rolling through it. While many guilds across the game seemed to hit a brick wall at the Rubak and Resplendent Temple raids, we were mostly unhindered by them. There was talk of some guilds who killed Rubak on one occasion and then decided not to continue to farm repeat kills of the encounter. We stayed our course and cleared all Tier 3 raids every week – even during our early Tier 4 progression. We only stopped doing so once we ran out of time to fit them into our raiding schedule during Tier 4 learning and progression.
Moving ahead to Tier 4, the first raid (Pillars of Alra) was probably the second most difficult event in the expansion. This is a raid in which the difficulty can vary greatly between guilds. Some classes are extremely valuable while others are severaly hampered – each due to the mechanics of the event. Unfortuantely of us, our roster contains a lot more of the latter and a lot less of the former. Regardless, we got the encounter down without spending too much time on it. Windsong and City of Bronze raids were enjoyable, a medium level challenge, but long duration events. During this time we had 2 occasions of 24 hours server downtime from SOE and we lost 2 full raid days due to it. That’s a lot when you only raid 3 nights a week.
Sepulcher raids were slightly different than expected, but still a lot of fun. The first 2 events were about the same difficulty as Tier 2 raids. The 3rd event, however, was pretty challenging. It was another long event, and kills have clocked in close to an hour. Sepulcher 4 was back to a weaker difficulty, somewhere between Tier 2 and Tier 3 level. The final event though, Sepulcher 5, was very fitting for the final boss of an expansion. We had the unfortunate luck of not reaching this encounter earlier than we did and only having about 2 hours total to work on it before the event was changed in a patch. While it is still challenging (and admittedly the patch made some very needed changes to the fight that guilds who had already killed it had asked for), we would have liked to have had more time on the event before it was changed so that we could kill it in its original form. Given ample time I’m sure that we would have been able to.
In conclusion, this expansion has been excellent overall. The raiding has been challenging, the backflagging is much improved from the last expansion, I cannot thank the guild members enough for their perseverance over the past 5 months and for responding in the way that they did when I would push them. I know there were times when I would push too hard, yet this guild has raiders that focus very well during raids and can overcome obstacles as a well functioning 54 person team. This expansion was outstanding, and I applaud SoE for the overall job they have done with it – especially in the raiding game. Thank you to everyone in Inverse Logic – the Healers, Tanks, DPS, and Utility classes that made this expansion such an enjoyment to play through.
Veil of Alaris – The First Two Weeks…
We’ve kept things rolling right into the release of Veil of Alaris. As of Nov. 29th we have completed the first 2 tiers of VoA raiding. We’ve already begun the regular farming needed to unlock the expansion’s Tier 3 raids, and are accepting membership applications from all classes except for Necromancer and Magician.
In the meantime, enjoy the raid videos.
*Also available on Youtube in full 1080p*
Call of the Forsaken [Tier 1B]
Call of the Forsaken – Tier 1B Defeated
Inverse Logic has successfully completed all four raids that comprise the Call of the Forsaken expansion’s Tier 1B. The staggered release model that SoE has used to deploy content for the current (and previous) EverQuest expansion has made raiding feel like a 100-yard dash as opposed to an endurance marathon where perseverance and persistence are much more heavily weighted factors in a guild’s progression path.
That said, any raider in EverQuest will likely agree that more raid content is a good thing – and the raiding community now has four more raids to farm each week than it did prior to today. We are the 5th guild gamewide and the first guild on the Luclin server to complete Tier 1B. It took us close to 2.5 hours to complete the four raid events and we experienced no raid wipes for the evening.
I do feel that all raid content in Call of the Forsaken thus far, including the new Tier 1B raids, is much easier than I would prefer raid content to be. However, I am thankful that the game developers listened to some of the feedback provided by my guildmates, as well as raiders from other guilds, and corrected the majority of the bugs found in the four raid events prior to them being patched to the live servers.
In this guild we like to be met with challenges, and then tackle those challenges in a way that we can look back on in the future and be able to say that we did our best. This mentality will continue to persist regardless of the difficulty of present and future raid events, as we pride ourselves on our teamwork, communication, planning, strategy, and efficiency at which we complete raid events and other challenges together. We continue to be a 3-day per week raiding guild and are recruiting with limited openings for exceptional players who work and communicate well in a team-based environment.
Dead Hills – The Legacy of Bayle
West Karana – The Defense of Lendiniara
Bixie Warfront – Pelzia’s Plot
Neriak Fourth Gate – Hate Rising