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Ring of Scale – Tier 1 defeated
Ring of Scale – Tier 1 Defeated
On Tuesday December 12, 2017 Ring of Scale the 24th EverQuest expansion was released. On that very same day Inverse Logic paid a visit to Kar’Zok Warleader Hegron, a very prickly Cactiikii and five residents of Gorowyn. All were left in a much worse state then when they were found!
Ring of Scale – Balance of Power
Tier 2 we are coming for you…
Inverse Logic is Recruiting
Inverse Logic is Recruiting
Inverse Logic the #1 raiding guild on Luclin is recruiting! Empires of Kunark is beaten and currently on farm. If you are interested in joining the fun watch Dwavlin’s video below and hear the comments of current IL members.
The great thing about Inverse Logic is that no class is ever closed. To see our current needs please click the Apply link at the top of this page or contact luclin.Dwavlin for more information.
Empires of Kunark – Tier 2 Defeated
Chardok
After many years of being silent the Chardok Royals once again laid down a challenge. This time no long dungeon crawl was needed to reach them. Praetor Garont provided us with safe passage straight to their domain.
Prince Selrach Di’Zok was the first to fall to the might of IL. He tried his best to thwart us by sending his alchemist minions and by umm turning the lights off… However, it was to no avail as we marched on through him to the Queen.
Empires of Kunark – Prince Selrach Di’Zok
Like all EverQuest Queens, Queen Velazul Di’Zok was a challenge. She had plenty of tricks up her sleeve – there were flames, blademasters, soldiers, menders, the oh so joyful warcasters and sokokar. On seeing how the Prince’s strategy of turning the lights off wasn’t the way to go the Queen went the opposite tract. She brought down the power of the light onto us! While her challenge was strong, ultimately it was not enough to keep IL down. Queen Velazul Di’Zok fell and we continued on our march through Chardok to Atrebe’s Vault.
Empires of Kunark – Queen Velazul Di’Zok
Atrebe’s Vault was the final battle of Chardok. There was a bit of everything thrown at us including a shark er Lorenado and a crazy fire dervish before we were allowed to take on The Guardian of the Vault. However, like all who came before him the Guardian succumbed to the force that is Inverse Logic.
Empires of Kunark – Atrebe’s Vault
Empires of Kunark – Tier 1 Raids Defeated
Lceanium and Temple of Droga
Wednesday November 16, 2016 saw the release of the 23rd EverQuest expansion Empires of Kunark.
As always Inverse Logic was primed and ready to raid. Lceanium: Doorstep of War fell on our first attempt. Thanks to IL, Gorenaire and her army failed to break into the city!
The following evening it was the turn of The Incarnate Droga to taste defeat. Only one attempt was needed to silence this goblin in the raid Temple of Droga: The Summoning of Droga.
Empires of Kunark – The Summoning of Droga
If you would like to join in the fun, the great news is you can! Inverse Logic is currently recruiting a number of different classes. Please click Apply at the top of the page for more information.
The Broken Mirror – Tier 3 Defeated
The Broken Mirror – Completed
Amidst the busiest holiday season of the year, as well as several consecutive days of server downtime and stability issues, Inverse Logic has managed to flag enough raiders for the third and final tier of The Broken Mirror and successfully defeated the remainder of the expansion’s raid content.
People who are no longer actively playing EverQuest but I remain in contact with have asked me to describe this expansion’s raid content to them. I reply that it is “Rain of Fear with a keying system.” Here’s why I say that:
- Rain of Fear had revamped Temple of Veeshan raids. The Broken Mirror has revamped Planes of Hate and Fear raids.
- Rain of Fear’s raids were easy. The Broken Mirror’s raids are also easy.
- There was some flexibility to the order at which guilds could complete raids within a given tier in Rain of Fear. The Broken Mirror is similar (you can choose what order you want to do the zones, but must complete the raid events within each zone in sequential order).
The major difference is the addition of the VoA/TDS style keying (flagging) system used in The Broken Mirror that is not present in Rain of Fear. While I won’t get into much detail here regarding this system, it changes my approach to early expansion progressive raiding. As a raid leader, this system creates “a game within the game” for me. It becomes about methodically managing people’s individual flagging progress. The raid events themselves are not at the forefront of my mind. Honestly the raid events are not complex, and because of this they are not required to be the primary focus during progressive raiding.
So what is on my mind if it’s not the raid events themselves? It’s Keys. Flagging. Scheduling. Member attendance. Planning ahead. Holidays. Flexibility.
We actually defeated our first Tier 2 raid with only 35 players flagged for Tier 2. In addition, we defeated the first Tier 3 raid with 38 total raiders flagged and had no more than 50 players in the zone for our first victory over the final raid event in Tier 3. Fortunately, I knew in advance that we would be capable of defeating these select raid events with partial raid groups. But that doesn’t change the fact that raiding in EverQuest is not about overcoming the challenge of the content itself – it’s about overcoming the challenges of managing people and their varying levels of progression in a way that allows your guild to continue to raid as efficiently as possible.
The majority of EverQuest’s raiding population has yet to defeat this expansion. We’re actually 1 of only 4 guilds to have done it to date – The broken Mirror is still very early in its lifespan. But reflecting back on it (insert a joke about a mirror and “reflecting” here), it was an overall better raiding experience (keyword “raiding experience” not “overall better expansion”) than both Call of the Forsaken and The Darkened Sea. Those two expansions had either a staggered content release or far too few raids for my liking. The Broken Mirror definitely has its flaws, and some of them have existed for far too long already. However, I’m personally very thankful that I will not be farming only 7 raids for the next year and that they won’t all be contained within the same zone.
In closing, I’d like to say “thank you” to all of my fellow raiding guildmates for doing their part to help this guild complete this expansion as efficiently as we did. Our total raid hours were pretty low this time around, and that’s mainly due to seasonal holidays that have been occurring one after another ever since The Broken Mirror was released. We are and always have been a casual guild with a casual schedule. However, we prefer to utilize our time spent raiding as efficiently as possible in order to make the absolute best use of it. Our goal with each new expansion isn’t to try to be the number one guild in all of EverQuest – we aren’t a guild that can make the level of sacrifice that is required to achieve that. Our goal each and every time an EverQuest expansion is released is to complete the raiding progression in a manner in which we can look back upon in the future and ask ourselves “Did we do the absolute best job that we could have? Did we achieve the best results that we were capable of?” Fortunately when it comes to The Broken Mirror I feel that the answer is a resounding yes.
Inverse Logic clears The Broken Mirror on January 5, 2016
Ring of Scale – Tier 2 Defeated
The Sathir Line Ended
Next stop Veeshan’s Peak!
Ring of Scale – The Sathir Line